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Virtual reality headphones have significantly higher requirements for period that is latency—the it takes from the change in insight to have a visual effect—than video games that are ordinary. When the process is also slow to answer mind movement it might cause the consumer to experience a type of motion sickness, virtual reality sickness. According to a Device manufacture, the best latency wouldbe 7-15 milliseconds. A major part of this latency could be the refresh rate of the exhibit, which has pushed the use of shows having a refresh rate from 90 Hz (Oculus Rift and HTC-Vive) to 120 Hz (PlayStation VR).